A load order dictates the order in which mods are loaded by the game you are using. They can sometimes be important in diagnosing technical issues with your game so it can be quite important to sort your load order out properly.
Before you start
Load orders will not fix everything, some mods will just not work with some others and some require special handling. There is no magic formula to a load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you.
Before you start messing with load orders:
Be sure you have patched to the latest version of the game - some mods will not work unless you do.
If any mod requires OBSE (Oblivion) or FOSE (Fallout) be sure it is properly installed and you start the game using these programs, not using the default game launcher.
Be sure you have the proper tools to change the load order, usually OBMM and BOSS
Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod.
Recommendations
Batch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time.
Note: these recommendations are based on Oblivion but can also apply to Morrowind and Fallout games.
For those who insist on making things hard for themselves:
Remove Deadly reflex and Streamline (if you use them) until everything else is working.
Use BOSS https://www.nexusmods.com/oblivion/mods/29790 for your initial setting.
At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually.
Here is a load order recommendation, originally by Dev_akm and modified by Bben46
Oblivion.esm - this MUST be the first thing in the list.
All other .esm files All .esm files MUST be before any .esp files.
Unofficial Oblivion Patch
Shivering Isles.esp
Unofficial Shivering Isles patch
Weather/Environment/Sound Mods
Minor Mods/New Items/Houses/DLC's (Post-Completion)
Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is located
Major Overhaul Mods (FCOM, OOO, MMM etc)
Any compatibility patches for the major overhaul mods
Mods that specifically conflict with overhauls and need to take precedence
DLC's (Pre-Completion)
Quests (these can be moved up after completion of the quest)
Compatibility Patches/UOMP/Merged Leveled Lists
Special handling mods - Streamline, Deadly Reflex etc.
Bashed patch (if bash is used)
After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on near the end of your load order. They can be moved up when you start another quest.
After you have everything else working, add in the special handling mods (Stream line and Deadly reflex) ONE at a time.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Load_order_recommendations&oldid=40226'
Overview[edit]
A load order dictates the order in which mods are loaded by the game you are using. They can sometimes be important in diagnosing technical issues with your game so it can be quite important to sort your load order out properly.
Before you start[edit]
Load orders will not fix everything, some mods will just not work with some others and some require special handling. There is no magic formula to a load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you.
Before you start messing with load orders:
Be sure you have patched to the latest version of the game - some mods will not work unless you do.
If any mod requires OBSE (Oblivion) or FOSE (Fallout) be sure it is properly installed and you start the game using these programs, not using the default game launcher.
Be sure you have the proper tools to change the load order, usually OBMM and BOSS
Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod.
Recommendations[edit]
Batch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time.
Note: these recommendations are based on Oblivion but can also apply to Morrowind and Fallout games.
For those who insist on making things hard for themselves:
Remove Deadly reflex and Streamline (if you use them) until everything else is working.
Use BOSS https://www.nexusmods.com/oblivion/mods/29790 for your initial setting.
At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually.
Here is a load order recommendation, originally by Dev_akm and modified by Bben46
Oblivion.esm - this MUST be the first thing in the list.
All other .esm files All .esm files MUST be before any .esp files.
Unofficial Oblivion Patch
Shivering Isles.esp
Unofficial Shivering Isles patch
Weather/Environment/Sound Mods
Minor Mods/New Items/Houses/DLC's (Post-Completion)
Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is located
Major Overhaul Mods (FCOM, OOO, MMM etc)
Any compatibility patches for the major overhaul mods
Mods that specifically conflict with overhauls and need to take precedence
DLC's (Pre-Completion)
Quests (these can be moved up after completion of the quest)
Compatibility Patches/UOMP/Merged Leveled Lists
Special handling mods - Streamline, Deadly Reflex etc.
Bashed patch (if bash is used)
After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on near the end of your load order. They can be moved up when you start another quest.
After you have everything else working, add in the special handling mods (Stream line and Deadly reflex) ONE at a time.
Retrieved from 'https://wikitest.nexusmods.com/index.php?title=Load_order_recommendations&oldid=26613'
This is just a import from the official Nexus Site mod page. All text bugs and issues will be fixed with the time being.
This Mod List and Load Order Guide is the fully detailed and explained process to achieve a Great Fallout 4 Modding experience at smooth fps and close to Bethesda's Fallout 4 Game Idea.
{-The Most Complete, Performance Friendly and Endorsed for Fallout 4-}
VOTE THIS MOD PAGE TO MAKE THIS REACH MORE AUDIENCE!! Click on the VOTE button near the Endorse one - This would be a great achievement after months of daily updating this project, and since we reached a great overhaul, i'd really like that more people at least try this. REQUIREMENTS - Fallout 4 - All Dlcs (NO HD TEXTURE PACK) - To disable that HD Pack you just need to untick it from the steam library page, where all downloaded contents are displayed. It gives no balance between quality/performance. They are not such great textures to excuse such performance loss Lets make a scheme: Vanilla textures: 7/10 quality and 5/10 performance - HD official pack= 7.7 and 3 - Texture Mods= 6.9 and 8 - A Beginning Knowledge of Nexus Site, Mod Organizer/Nexus Mod Manager, Personal Folders Directories and Modding. SUGGESTIONS 1) Modlist is in Order, Loot can be used only to make it sort masters (esm), plugins (esp) must stay in this order. 2) Overwrite Everything. if i don't say different. 3) Green Mods are a Must Have or Highly Recommended Mods that i want you to install if you follow this modlist. 4) Orange Mods are Optional Recommended but that people can skip freely to enhance performance, stability or to play an intended way. 5) Do Not Install Everything! This Modlist is not meant to be installed All, start with Green mods if you don't know how much you can handle, and then if your performance stay high you can start with easy Orange mods, 1 or 2 per step, you can install more settlements mods over clothes mods and so on, more clothes over weapons. If you have a great pc system then try to install more. I Never Recommend to go over the 150 plugins, better around 130 or less. 6) Read the Official Mods Description to know how a mod works in-game, leave an endorsment to that mod if you loved it and donate that author if you can or want. 7) If you see not text near a mod then you just have to install the main file only, of your preference if there are more. 8) This Mod-List is tested and meant to be played on Survival Difficult. It may be unbalanced in Others. 9) Test the modlist each 2 steps to see if it's working. I recommend you to install my clean saves file, but they are meant only for graphic and performance preview. 10) If you have doubts or you are not sure what you doing, Just Ask, its better to improve modding knowledge and to avoid useless mistakes. 11) If your Comments are deleted, it means you are not under the Rules, see Sticky Post! STEP 0: Tools and Optimization
STEP 1: Textures Optimization
STEP 2: Base Mods
Nexus Mods Load Order Guide On Xbox One
STEP 3: User Interface
STEP 4: Audio
STEP 5: Gameplay
STEP 6: Player & Npcs
STEP 7: Clothes & Accessories
STEP 8: Factions
STEP 9: Weapons & Gadgets
STEP 10: Animations
STEP 11: Visual Improvements
STEP 12: Settlements
STEP 13: Environment
IMPORTANT MOD FOR COMPATIBILITY PATCHES. Radrose Usability Enhancement - Download the main file and install it. During installer Just click next till end. STEP 14: ENB & Graphic
STEP 15: Last Optimization Use this section only if you still suffer performance or you want more fps
Credits Leave an Endorsement to these mods and kudos to authors. They kindly shared their work to make installation process easier and faster for all. Optimized Textures - Repack: - Westeland 512 Textures Reloaded by darthanimal - Optimized Vanilla Textures by MysticalFlare Various Textures - Repack: - Vivid Fallout Landscapes - Trees - Roads and Bridges - Rocks by Hein84 - Vault 111 Exit 2K Retexture by shyzofreny - Wasteland Creatures Redone by DOOMBASED and stabcops - Bottles Labels Overhaul, Grey Tortoise Cigarette Overhaul by BlastoLho - Rusty Fridge Retexture by CorenseWolf - Less shitty industrial wall lights by Ablaze666 - Black vertibird by akalor - All Weapons HD, Evil Institute HD by bLaCkShAd0w - More Realistic Pipe Weapons by AlexSlesh - Tapeless Hunting Rifle Stock by Rakul - Assault Rifle Retexture AR-51 by DeviousMeth0ds - Improved holotapes, Improved Road Signs, HD Item Retextures, Improved Flags, by ClearanceClarence - Suitcase Texture Replacer by wscottling and OpusGames - Pool Table HD, Monkey Trap HD, Camo Trapper Armor by mm137 - Proto VaultSuit by nitronizer - Combat Armor Retexture by Leyr (As of perms tab in this mod i can include it since there's no money gain, if you want it removed PM me) - Ammo Retexture by jorhadoq ENB by Boris Vorontsov MasterEffect and DOF by Marty McFly